Abstrak
OCCIDENTALISM IN AN INDONESIAN VISUAL NOVEL : COFFEE TALK (2020)
Oleh :
Rifka Aulia Rahma - B0322067 - Fak. Ilmu Budaya
Rifka Aulia Rahma. B0322067.
2026. Occidentalism
in an Indonesian Visual Novel : Coffee Talk (2020). Thesis: English Department.
Faculty of Cultural Sciences. Universitas Sebelas Maret Surakarta. Video games have evolved into cultural
products able to shape cultural representations for a global audience. This study analyzes how Coffee Talk (2020) represents Western culture
through its visual and narrative elements. Coffee Talk is a visual novel developed
by the Indonesian studio Toge Productions. Although developed by a non-Western developer, the game uses Seattle
as its setting and features characters from Western mythology. This study
employs thematic content analysis to identify patterns of Western cultural
representation within the game. The findings reveal three main themes
consisting of setting, lifestyle, and society that relate to Western myths and
popular discourses about the West. These findings are interpreted using Ian
Buruma and Avishai Margalit’s theory of Occidentalism. This study concludes
that Occidentalism in Coffee Talk is neither antagonistic nor idealizing, but
occupies an intermediate position shaped not by ideological resistance, but by
the internalization of a Western image naturalized through global popular
discourse.