Abstrak


EXPLORING STUDENTS’ ENGAGEMENT TOWARDTHE IMPLEMENTATION GAMIFICATION IN ENGLISHAS A FOREIGN LANGUAGE LEARNING (EFL) CONTEXT


Oleh :
Meza Alana - K2221046 - Fak. KIP

This research explores the impact of gamification on student engagement, focusing on behavioral, emotional, and cognitive dimensions. Using a qualitative case study approach, the study involved 21 vocational senior high school students from the same English class. Data were collected through observations, questionnaires, and in-depth interviews. The data analysis process included three stages: data condensation, data display, and drawing conclusions, where findings from interviews, observations, and documentation were interpreted. The results showed that gamification can attract students' attention and collaboration but is more effective in individual tasks than group activities, as well as gadgets being the primary source of distraction. In emotional engagement, gamification can increase interest in learning if designed relevant to the subject material. However, it can also cause negative reactions if it is too repetitive or time-consuming. In cognitive engagement, most students showed good engagement through the implementation strategy and self-regulation, but others still had difficulty maintaining focus and motivation in the face of challenges. The findings imply that gamification should be applied strategically in EFL classrooms to support active learning. Teachers are encouraged to design context-relevant, engaging, and time-efficient gamified activities. This study was limited by short research duration, small participant group, internet instability, and insufficient gadget support.