Abstrak
Perancangan permainan simulasi bisnis pada perusahaan shuttlecock sebagai alat bantu praktikum perancangan teknik industri
Oleh :
Muhammad - I0305045 - Fak. Teknik
ABSTRAK
Muhammad, NIM : I 0305045. PERANCANGAN PERMAINAN SIMULASI
BISNIS PADA PERUSAHAAN SHUTTLECOCK SEBAGAI ALAT BANTU
PRAKTIKUM PERANCANGAN TEKNIK INDUSTRI. Skripsi. Surakarta:
Jurusan Teknik Industri Fakultas Teknik, Universitas Sebelas Maret, Maret
2010.
Praktikum Perancangan Teknik Industri (PTI) periode 2009 berupa simulasi
kegiatan bisnis perusahaan shuttlecock. Kegiatan bisnis tersebut terdiri dari satu
supplier, satu bank, empat konsumen, empat pengawas produksi dan empat
perusahaan shuttlecock. Praktikan berperan sebagai perusahaan dimana masingmasing
perusahaan bersaing dengan perusahaan lain, sedangkan asisten berperan
sebagai bank, supplier, konsumen dan pengawas produksi. Tiap perusahaan terdiri
dari empat bagian yaitu bagian pembelian, produksi, penjualan dan keuangan.
Praktikan mensimulasikan keempat bagian perusahaan tersebut dengan waktu
simulasi satu jam untuk merepresentasikan delapan jam per hari waktu nyata.
Material produk disimulasikan dengan lego. Praktikum PTI periode 2009
memiliki beberapa kekurangan antara lain waktu running praktikum yang lama,
lebih menonjolkan aktivitas fisik daripada manajerial, kapasitas supplier tak
terbatas dan lead time supplier hanya satu hari. Kekurangan tersebut dapat
dibenahi dengan permainan simulasi bisnis berbasis komputer.
Perancangan permainan simulasi bisnis berbasis komputer diselesaikan
melalui empat tahapan. Pertama, merancang konsep permainan dengan
pendekatan sistem dinamis dengan model verbal dan diagram causal loop. Kedua,
merancang model permainan yang terdiri dari model pembelian, model produksi,
model penjualan dan model keuangan dengan software stella versi 9.1.3. Ketiga,
verifikasi dan validasi model permainan. Keempat, membuat modul praktikum
dan melakukan uji coba praktikum.
Dalam konsep permainan, peserta harus menginput sejumlah data antara
lain jumlah dan jenis produksi setiap hari, harga jual produk, serta waktu dan
jumlah pemesanan bahan baku. Setiap akhir periode, praktikan mendapat laporan
stok, laporan produksi, laporan penjualan dan laporan keuangan. Ada empat
kriteria penilaian untuk menentukan pemenang, yaitu performansi pembelian,
performansi produksi, performansi penjualan dan performansi keuangan. Modul
praktikum berisi tujuan praktikum, kriteria penilaian, alat dan bahan, teori
pengantar, profil perusahaan shuttlecock, konsep permainan, model permainan,
prosedur praktikum dan laporan akhir praktikum. Permainan simulasi bisnis yang
dirancang mampu mempersingkat waktu running, menonjolkan aktivitas
manajemen, mengurangi sumber daya asisten, perbaikan pencatatan data,
kapasitas dan lead time supplier dapat diatur.
Kata kunci: Permainan simulasi bisnis berbasis komputer, praktikum, sistem
dinamis, shuttlecock.
xix + 101 hal; 41 gambar; 40 tabel; 3 lampiran
Daftar pustaka : 17 (1990 – 2009)
ABSTRACT
Muhammad, NIM: I 0305045. DESIGN OF BUSINESS SIMULATION
GAME IN SUTTLECOCK COMPANY AS A TOOL FOR INDUSTRIAL
ENGINEERING DESIGN PRACTICUM. Thesis. Surakarta: Industrial
Engineering Department Faculty of Engineering, Sebelas Maret University, in
April 2010.
The Industrial Engineering Design (IED) practicum in 2009 was
simulation of the shuttlecock company’s business activities. The business activities
were consist of one supplier, one bank, four customers, four production
supervisors and four shuttlecock companies. Participants played role as
companies where each company compete with the other company. In each
company were consist of four departments i.e., purchasing department,
production department, sales department and finance department. Participants
simulated four department with an hour simulation time to represent eight hour
real time. Product materials were simulated using lego. IED practicum in 2009
had several weakness such as the running time was so long, physical activities
were more dominant than managerial activities, supplier capacity was infinite and
supplier lead time was just one day. The weakness can be eliminated by using
computer-based business simulation game.
The design of computer-based business simulation game is completed
through four steps. First step is to design the game concept with system dynamics
approach using verbal model and causal loop diagram. Second step is to
construct the model using Stella version 9.1.3 which is consist of purchasing
models, production models, sales models and financial models. Third step are to
verify and validate of the game model. The fourth step are to propose the
practicum module and test the practicum.
In the game concept, the participant have to input some data such as
product type and quantity, product prices, and plan order release. At the end of
each period, participants will get stock reports, production reports, sales reports
and financial statements. There are four assessment criteria for determining the
winner, i.e. purchase performance, production performance, sales performance
and finance performance. The practicum module contains practicum purposes,
assessment criteria, tools and materials, literature review, shuttlecock company
profile, game concept, game models, practicum procedures and practicum final
report. This business simulation game can shorten running time, make managerial
activities are more dominant, reduce assistant resources, improve data recording,
set supplier capacity and set supplier lead time.
Keyword : computer-based business simulation game, practicum, system
dynamics, shuttlecock.
xix + 101 p.; 41 pictures; 40 tables; 3 attachments
Reference: 17 (1990 - 2009)