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Abstrak


Pembelajaran Sejarah Indonesia Kuno Melalui Media Visualisasi Museum Mputantular di Program Studi Pendidikan Sejarah STKIP PGRI Sidoarjo


Oleh :
Satrio Wibowo - S861308020 - Sekolah Pascasarjana

ABSTRAK
Penelitian ini bertujuan untuk mengetahui: (1) perencanaan pembelajaran Sejarah Indonesia Kuno melalui media visualisasi Museum Mpu Tantular, (2) pelaksanaan pembelajaran Sejarah Indonesia Kuno melalui media visualisasi Museum Mpu Tantular, (3) evaluasi pembelajaran Sejarah Indonesia Kuno melalui media visualisasi Museum Mpu Tantular, (4) kendala-kendala yang dihadapi dalam pembelajaran Sejarah Indonesia Kuno melalui media visualisasi Museum Mpu Tantular. Penelitian ini dilakukan di lingkungan Program Studi Pendidikan Sejarah STKIP PGRI Sidoarjo.
Metode penelitian yang digunakan bersifat kualitatif deskriptif. Sumber data terdiri atas narasumber ketua program studi, dosen dan mahasiswa. Dokumen berupa kurikulum, Silabus, Satuan Acara Perkuliahan, serta tempat dan aktivitas pembelajaran sejarah Indonesia Kuno. Untuk validitas data dilakukan dengan teknik trianggulasi sumber, dan trianggulasi metode. Analisis data menggunakan model analisis interaktif yang meliputi reduksi data, sajian data, dan penarikan kesimpulan.
Hasil penelitian adalah: (1) perencanaan pembelajaran dimulai dari penentuan standar kompetensi dan kompetensi dasar, merancang metode, membuat satuan acara perkuliahan, menyiapkan media dan menyiapkan penilaian. (2) Pelaksanaan pembelajaran sejarah Indonesia Kuno dilaksanakan dengan penyampaian materi pembelajaran dan pemberian penugasan secara berkelompok. (3) Evaluasi pembelajaran Sejarah Indonesia Kuno meliputi penilaian diskusi dan penilaian hasil penugasan. (4) Kendala dalam pembelajaran Sejarah Indonesia Kuno melalui media visualisasi Museum Mpu Tantular adalah keterbatasan keterampilan dosen dalam pembelajaran, serta keterbatasan fasilitas.
Kata kunci: Pembelajaran Sejarah, Media, Visualisasi, Museum
ABSTRACT
This research was aimed to determine: (1) the learning plan of Indonesia Ancient History through the media visualization Mpu Tantular Museum, (2) the implementation of Learning Indonesia Ancient History through The Media Visualization Mpu Tantular Museum, (3) evaluation Learning of Indonesia Ancient History through The Media Visualization Mpu Tantular Museum, (4) the constraints faced in Learning of Indonesia Ancient History through The Media Visualization Mpu Tantular Museum. This research was conducted in an environment Department of History Education in STKIP PGRI Sidoarjo.
The method used is qualitative descriptive. The data were collected of a resource head of department, lecturers and students. Documents in the form of curriculum, syllabus, Events Unit Class, as well as the places and activities Ancient history learning Indonesian. For the validity of the data is done with source triangulation techniques, and triangulation methods. Analysis of data using an interactive model that includes data reduction, data presentation, and conclusion.
The result of the study are: (1) planning the learning starts from the determination of standards and basic competencies, designing methods, making the event the unit lectures, preparing media and prepare the assessment. (2) Implementation of the learning history of Indonesia Ancient implemented with the delivery of learning materials and the provision of assignments in groups. (3) Evaluation of Indonesia Ancient History lesson includes discussion of assessment and evaluation of the results of the assignment. (4) Constraints in Indonesia Ancient History learning through visualization media MpuTantular Museum is a lecturer in learning the skill limitations, and limited facilities.
Keywords: Learning History, Media, Visualization, Museum.