Surakarta has significant potential as a city of culture, education, and creative tourism. However, the limited availability of educational recreational facilities, the closure of Sriwedari Amusement Park (THR Sriwedari), the lack of child-friendly public play spaces, and the increasing dependence of children on digital devices highlight the need for a public space that integrates education, recreation, and social interaction. Therefore, this project proposes the design of an Edutainment Play Hub in Surakarta using the Experience Architecture approach to create a community-based educational and recreational environment centered on user experience.This design project employs a qualitative descriptive method through literature review, precedent studies, site observation, site analysis, user analysis, spatial requirement analysis, and design concept synthesis. The Experience Architecture approach is applied by emphasizing a continuous spatial journey that integrates learning, playing, and social interaction through the organization of building mass, zoning, circulation, architectural form, structural systems, and building utilities.The proposed design consists of integrated educational play areas, role-playing zones, creative workshops, community spaces, traditional game facilities, green open spaces, and supporting amenities. The spatial journey is designed to provide a multisensory experience that encourages user engagement, creativity, social interaction, and appreciation of Surakarta's local culture through participatory activities. Furthermore, sustainability principles are incorporated through the provision of green open spaces, the optimization of natural lighting, and efficient building utility systems.The proposed Edutainment Play Hub in Surakarta with an Experience Architecture Approach is expected to become an inclusive, educational, and sustainable public space that supports children's development, strengthens creative communities, enhances the city's tourism appeal, and reinforces Surakarta's identity as a cultural and creative city.Keywords: Edutainment Play Hub, Experience Architecture, Public Space, Educational Recreation, Surakarta.