In EFL contexts, role-playing has emerged not merely
as a classroom game, but as a pedagogical strategy that transforms speaking
instruction by bridging the gap between communication apprehension and
meaningful language practice. This study aims to investigate junior high school
students' perceptions of role-playing activities in English class.
Specifically, it examines three interconnected dimensions of students'
perceptions: (1) their evaluation of the activity's effectiveness in improving
speaking skills, (2) the benefits they experience during participation, and (3)
the challenges they encounter throughout the process. These three aspects
together provide a comprehensive understanding of how students perceive
role-playing as a learning activity. Employing a qualitative case study design,
the research involved 30 eighth-grade students at a public junior high school
in Sukoharjo, Central Java. Data were collected through questionnaires serving
as a purposive sampling tool, semi-structured interviews with six selected
students representing positive, neutral, and negative perceptions, and
non-participatory classroom observations. The collected data were subsequently
analyzed using Miles, Huberman, and Saldaña's interactive model of qualitative
analysis, which involves data condensation, data display, and conclusion
drawing. The findings reveal that role-playing transforms students' speaking
experiences by creating a psychologically safe environment where fictional
roles reduce anxiety and increase willingness to communicate spontaneously.
Students reported linguistic benefits including improved fluency, vocabulary
retention, and enhanced pronunciation awareness. Affective benefits emerged as
well, with students experiencing greater confidence, reduced speaking anxiety,
and increased motivation to participate in class activities. Social benefits
were also evident, as role-playing fostered collaborative learning, peer
support, and real-time communicative interaction. However, several challenges
were identified, including fear of negative peer evaluation, difficulties with
vocabulary retrieval, struggles with spontaneous sentence construction, and
environmental constraints such as classroom noise and limited preparation time.
The study concludes that while role-playing holds meaningful pedagogical value
for EFL speaking instruction, its effectiveness depends on adequate teacher
scaffolding, supportive classroom environments, and careful attention to
individual differences in emotional readiness and confidence levels. These
findings contribute to understanding how communicative activities can be
optimized in Indonesian EFL classrooms, particularly in addressing affective
barriers to speaking development. This study is limited to a single junior high
school context with a small interview sample, suggesting that findings may not
be universally generalizable without further extensive research.