EXPLORING STUDENTS’ ENGAGEMENT TOWARDTHE IMPLEMENTATION GAMIFICATION IN ENGLISHAS A FOREIGN LANGUAGE LEARNING (EFL) CONTEXT
Penulis Utama
:
Meza Alana
NIM / NIP
:
K2221046
×<p class="MsoNormal" xss=removed><a name="_Hlk197000208"></a><a name="_Hlk199324393">This research explores the impact of















gamification on student engagement, focusing on behavioral, emotional, and















cognitive dimensions. Using a qualitative case study approach, the study















involved 21 vocational senior high school students from the same English class.















Data were collected through observations, questionnaires, and in-depth















interviews. The data analysis process included three stages: data condensation,















data display, and drawing conclusions, where findings from interviews,















observations, and documentation were interpreted. The results showed that g</a><span lang="EN-US" xss=removed>amification can attract students' attention and collaboration but is















more effective in individual tasks than group activities, as well as gadgets















being the primary source of distraction. In emotional engagement, gamification















can increase interest in learning if designed relevant to the subject material.















However, it can also cause negative reactions if it is too repetitive or















time-consuming. In cognitive engagement, most students showed good engagement















through the implementation strategy and self-regulation, but others still had















difficulty maintaining focus and motivation in the face of challenges</span><span xss=removed>.















The findings imply that gamification should be applied strategically in EFL















classrooms to support active learning. Teachers are encouraged to design















context-relevant, engaging, and time-efficient gamified activities. This study















was limited by short research duration, small participant group, internet















instability, and insufficient gadget support</span><span xss=removed>.</span><span lang="EN-US" xss=removed><o></o></span></p><p class="MsoNormal" xss=removed><br></p><p>































































</p><p class="MsoNormal" xss=removed><i> </i></p>
×
Penulis Utama
:
Meza Alana
Penulis Tambahan
:
-
NIM / NIP
:
K2221046
Tahun
:
2025
Judul
:
EXPLORING STUDENTS’ ENGAGEMENT TOWARDTHE IMPLEMENTATION GAMIFICATION IN ENGLISHAS A FOREIGN LANGUAGE LEARNING (EFL) CONTEXT
Edisi
:
Imprint
:
Surakarta - Fak. KIP - 2025
Program Studi
:
S-1 Pendidikan Bahasa Inggris
Kolasi
:
Sumber
:
Kata Kunci
:
students’ engangement, gamification, EFL learning, case study