Penulis Utama : Muhammad
NIM / NIP : I0305045
× ABSTRAK Muhammad, NIM : I 0305045. PERANCANGAN PERMAINAN SIMULASI BISNIS PADA PERUSAHAAN SHUTTLECOCK SEBAGAI ALAT BANTU PRAKTIKUM PERANCANGAN TEKNIK INDUSTRI. Skripsi. Surakarta: Jurusan Teknik Industri Fakultas Teknik, Universitas Sebelas Maret, Maret 2010. Praktikum Perancangan Teknik Industri (PTI) periode 2009 berupa simulasi kegiatan bisnis perusahaan shuttlecock. Kegiatan bisnis tersebut terdiri dari satu supplier, satu bank, empat konsumen, empat pengawas produksi dan empat perusahaan shuttlecock. Praktikan berperan sebagai perusahaan dimana masingmasing perusahaan bersaing dengan perusahaan lain, sedangkan asisten berperan sebagai bank, supplier, konsumen dan pengawas produksi. Tiap perusahaan terdiri dari empat bagian yaitu bagian pembelian, produksi, penjualan dan keuangan. Praktikan mensimulasikan keempat bagian perusahaan tersebut dengan waktu simulasi satu jam untuk merepresentasikan delapan jam per hari waktu nyata. Material produk disimulasikan dengan lego. Praktikum PTI periode 2009 memiliki beberapa kekurangan antara lain waktu running praktikum yang lama, lebih menonjolkan aktivitas fisik daripada manajerial, kapasitas supplier tak terbatas dan lead time supplier hanya satu hari. Kekurangan tersebut dapat dibenahi dengan permainan simulasi bisnis berbasis komputer. Perancangan permainan simulasi bisnis berbasis komputer diselesaikan melalui empat tahapan. Pertama, merancang konsep permainan dengan pendekatan sistem dinamis dengan model verbal dan diagram causal loop. Kedua, merancang model permainan yang terdiri dari model pembelian, model produksi, model penjualan dan model keuangan dengan software stella versi 9.1.3. Ketiga, verifikasi dan validasi model permainan. Keempat, membuat modul praktikum dan melakukan uji coba praktikum. Dalam konsep permainan, peserta harus menginput sejumlah data antara lain jumlah dan jenis produksi setiap hari, harga jual produk, serta waktu dan jumlah pemesanan bahan baku. Setiap akhir periode, praktikan mendapat laporan stok, laporan produksi, laporan penjualan dan laporan keuangan. Ada empat kriteria penilaian untuk menentukan pemenang, yaitu performansi pembelian, performansi produksi, performansi penjualan dan performansi keuangan. Modul praktikum berisi tujuan praktikum, kriteria penilaian, alat dan bahan, teori pengantar, profil perusahaan shuttlecock, konsep permainan, model permainan, prosedur praktikum dan laporan akhir praktikum. Permainan simulasi bisnis yang dirancang mampu mempersingkat waktu running, menonjolkan aktivitas manajemen, mengurangi sumber daya asisten, perbaikan pencatatan data, kapasitas dan lead time supplier dapat diatur. Kata kunci: Permainan simulasi bisnis berbasis komputer, praktikum, sistem dinamis, shuttlecock. xix + 101 hal; 41 gambar; 40 tabel; 3 lampiran Daftar pustaka : 17 (1990 – 2009) ABSTRACT Muhammad, NIM: I 0305045. DESIGN OF BUSINESS SIMULATION GAME IN SUTTLECOCK COMPANY AS A TOOL FOR INDUSTRIAL ENGINEERING DESIGN PRACTICUM. Thesis. Surakarta: Industrial Engineering Department Faculty of Engineering, Sebelas Maret University, in April 2010. The Industrial Engineering Design (IED) practicum in 2009 was simulation of the shuttlecock company’s business activities. The business activities were consist of one supplier, one bank, four customers, four production supervisors and four shuttlecock companies. Participants played role as companies where each company compete with the other company. In each company were consist of four departments i.e., purchasing department, production department, sales department and finance department. Participants simulated four department with an hour simulation time to represent eight hour real time. Product materials were simulated using lego. IED practicum in 2009 had several weakness such as the running time was so long, physical activities were more dominant than managerial activities, supplier capacity was infinite and supplier lead time was just one day. The weakness can be eliminated by using computer-based business simulation game. The design of computer-based business simulation game is completed through four steps. First step is to design the game concept with system dynamics approach using verbal model and causal loop diagram. Second step is to construct the model using Stella version 9.1.3 which is consist of purchasing models, production models, sales models and financial models. Third step are to verify and validate of the game model. The fourth step are to propose the practicum module and test the practicum. In the game concept, the participant have to input some data such as product type and quantity, product prices, and plan order release. At the end of each period, participants will get stock reports, production reports, sales reports and financial statements. There are four assessment criteria for determining the winner, i.e. purchase performance, production performance, sales performance and finance performance. The practicum module contains practicum purposes, assessment criteria, tools and materials, literature review, shuttlecock company profile, game concept, game models, practicum procedures and practicum final report. This business simulation game can shorten running time, make managerial activities are more dominant, reduce assistant resources, improve data recording, set supplier capacity and set supplier lead time. Keyword : computer-based business simulation game, practicum, system dynamics, shuttlecock. xix + 101 p.; 41 pictures; 40 tables; 3 attachments Reference: 17 (1990 - 2009)
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Penulis Utama : Muhammad
Penulis Tambahan : -
NIM / NIP : I0305045
Tahun : 2010
Judul : Perancangan permainan simulasi bisnis pada perusahaan shuttlecock sebagai alat bantu praktikum perancangan teknik industri
Edisi :
Imprint : Surakarta - F. Teknik - 2010
Program Studi : S-1 Teknik Industri
Kolasi :
Sumber : UNS-F. Teknik Jur. Teknik Industri-I.0305045-2010
Kata Kunci :
Jenis Dokumen : Skripsi
ISSN :
ISBN :
Link DOI / Jurnal : -
Status : Public
Pembimbing : 1. -
Penguji :
Catatan Umum : 2247/2010
Fakultas : Fak. Teknik
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