Aplikasi Mobile (J2me) Perhitungan Volume Bangun Ruang untuk Anak Sekolah Dasar Kelas Vi
Penulis Utama
:
Antonius Abadi Cahya Putra
NIM / NIP
:
M3106011
×3D-shape mathematics is one of difficult lesson for elementary school students. One way to help students's learning process is to use a learning application packaged in an attractive form.
3D-shape learning applications developed using Java Micro Edition (J2ME). With J2ME, applications are implemented in a cellular telephone so that the application easy to use at any time. J2ME supports the development of good graphical user-Interface (GUI) with the inclusions of components such as Form, List, TextBox, Command, etc.. So that applications become more interactive, the system is also provided by exercises features that are equipped with the ability to examine answers. This exercises features are assisted by the Random component in J2ME generated randomly.
Mobile Application (J2ME) Volume 3D Objects Calculator for Student Grade Six has been made. 3D-shapes includes cube, cuboid, and cylinder, and equipped with a competency test in a random questions. This application is developed with the Java Micro Edition(J2ME) programming language.
Keywords: Mobile Application, J2ME, Shape, Volume.
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Penulis Utama
:
Antonius Abadi Cahya Putra
Penulis Tambahan
:
-
NIM / NIP
:
M3106011
Tahun
:
2011
Judul
:
Aplikasi Mobile (J2me) Perhitungan Volume Bangun Ruang untuk Anak Sekolah Dasar Kelas Vi
Edisi
:
Imprint
:
Surakarra - F. MIPA - 2011
Program Studi
:
D-3 Ilmu Komputer Teknik Informatika
Kolasi
:
Sumber
:
UNS-F. MIPA Prog. Teknik Informatika-M.3106011-2011
Kata Kunci
:
Jenis Dokumen
:
Laporan Tugas Akhir (D III)
ISSN
:
ISBN
:
Link DOI / Jurnal
:
-
Status
:
Public
Pembimbing
:
1. Fendi Aji Purnomo, S.Si
Penguji
:
Catatan Umum
:
Fakultas
:
Fak. MIPA
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File
:
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