Improving Students’ Vocabulary Mastery Through Bingo Games (A Classroom Action Research At The Third Grade Of Sd Negeri Parangjoro 01 Sukoharjo In The Academic Year 2011/2012)
Penulis Utama
:
Yeni Kristiyana
NIM / NIP
:
K2208105
×The aims of this research are 1) identifying whether and to what extent teaching vocabulary using bingo game can improve students’ vocabulary mastery at the third grade students of SDN Parangjoro 01, and 2) describing students’ motivation when bingo games are implemented in teaching vocabulary at the third grade students of SDN Parangjoro 01.
The research was conducted from 24th March to 28th May 2012. The subject of the study is the students of class 3 of SD Negeri Parangjoro 01, Sukoharjo. The research is carried out in two cycles; cycle one consists of three meetings and cycle two consists of two meetings. The research data were collected by using techniques of observation, interview, notes/journals, documents, and tests (pre-test and post-test). The qualitative data were analyzed through assembling the data, coding the data, comparing the data, building interpretations, and reporting the outcomes. Meanwhile, the quantitative data were analyzed through descriptive statistic.
The result of the research shows that bingo games can improve students’ vocabulary mastery. Besides, their test achievement during the research is better than their score in the teacher’s note before the actions are implemented. The students’ mean score before the action is 44.26, it improves up to 67.22 in the first cycle, and improves again up to 80.57 in the second cycle.
The research findings show that the use of Bingo games could improve students’ vocabulary mastery and students’ motivation in English class. The improvement of students’ vocabulary mastery includes 1) the students could easily identify the meaning of vocabularies; 2) the students had fewer mispronunciations; 3) the students made fewer mistakes in spelling some vocabularies; 4) the students were able to identify the proper word use. The improvement of students’ motivation includes 1) the students made less noise during the lesson; 2) the students looked enthusiastic during the lesson; 3) most of students were active; 4) the students who were usually shy became more brave
×
Penulis Utama
:
Yeni Kristiyana
Penulis Tambahan
:
-
NIM / NIP
:
K2208105
Tahun
:
2012
Judul
:
Improving Students’ Vocabulary Mastery Through Bingo Games (A Classroom Action Research At The Third Grade Of Sd Negeri Parangjoro 01 Sukoharjo In The Academic Year 2011/2012)