Penulis Utama : Eni Rahayu
NIM / NIP : S891108044
× The objectives of this research are: (1) to reveal whether After Reading Card Game is more effective in teaching vocabulary than Draw it-Pictionary Game for the third grade students at SD Muhammadiyah Palur; (2) To showthat students with high interest have better achievement in mastering vocabulary than students who have low interest; (3) to investigate whether there is an interaction between the techniques and students’ interest. This experimental studywas conducted in SD Muhammadiyah Palur Sukoharjo.The population was the third grade students of this schoolin the academic year of 2012/2013. To select the sample, the researcher used total sampling. The total number of the sample were 52 students. Each class consists of 26 students. One class became an experimental group and the other class became a control group. The instruments of this research were vocabulary test and students’ interest questionnaire. The data were analyzed by using normality and homogeneity test to investigate the normality and the homogeneity of the data. Afterwards, ANOVA and TUKEY test were used to analyze the significant differences between the techniques. The research findings show that: (1) After Reading Card Game is more effective than Draw It-Pictionary Gamein teaching vocabulary; (2) the students having high interest have better vocabulary mastery than the students having low interest; and (3) there is an interaction between teaching techniques and students’ interestin teaching vocabulary. Based on the research findings, it can be concluded that After Reading Card Game is an effective technique to teach vocabulary for the third grade students of SD Muhammadiyah Palur Sukoharjo. The English teachersare suggested to apply this card gamein teaching vocabulary in order the students gain better vocabulary mastery. However, teachers are also suggested to improve the students’ interest because After Reading Card Game is effective to students with high interest. Key words: After Reading Card Game, Draw It-Pictionary Game, experimental study, students’interest, young learner, Vocabulary.
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Penulis Utama : Eni Rahayu
Penulis Tambahan : 1.
2.
NIM / NIP : S891108044
Tahun : 2013
Judul : The Effectiveness Of After Reading Card Gamein Teaching Vocabulary Viewed From Students’ Interest (An Experimental Study at the Third Grade Students of SD Muhammadiyah Palur Sukoharjo in the Academic Year of 2012/2013)
Edisi :
Imprint : Surakarta - Pascasarjana - 2013
Program Studi : S-2 Pendidikan Bahasa Inggris
Kolasi :
Sumber : UNS-Pascasarjana Prodi. Pendidikan Bahasa Inggris- S891108044- 2013
Kata Kunci :
Jenis Dokumen : Tesis
ISSN :
ISBN :
Link DOI / Jurnal : -
Status : Public
Pembimbing : 1. Dra. Dewi Rochsantiningsih,M.Ed, Ph.D,
Penguji :
Catatan Umum :
Fakultas : Sekolah Pascasarjana
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