ABSTRAKTujuan Penelitian ini adalah untuk meningkatkan kreativitas belajarsiswa kelas X-1 SMA Islam 1 Surakarta. Melalui penerapan model pembelajarancooperative tipe Teams Games Tournament (TGT) dilengkapi media Monopoli.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Penelitiandilakukan dalam dua siklus, dengan tiap siklus terdiri atas perencanaan,pelaksanaan tindakan, observasi dan refleksi. Subjek penelitian adalah siswa kelasX-1 SMA Islam 1 Surakarta yang tediri dari 22 siswa. Sumber data berasal darisiswa, guru, tes dan dokumen. Teknik pengumpulan data adalah dengan observasi,wawancara, tes, dan dokumentasi. Analisis data menggunakan teknik analisissecara kuantitatif, teknik analisis secara kualitatif dan deskripsi komparatif.Hasil penelitian menunjukan bahwa melalui penerapan modelpembelajaran cooperative tipe Teams Games Tournament (TGT) dilengkapimedia Monopoli dapat meningkatkan kreativitas belajar siswa Kelas X-1 SMAIslam 1 Surakarta Tahun Ajaran 2014/2015. Peningkatan terjadi pada siklus I danSiklus II. Sebelum diterapkan model pembelajaran cooperative tipe Teams GamesTournament (TGT) dilengkapi media Monopoli rata-rata kreativitas belajar siswahanya mencapai presentase 27%. Pada siklus I rata-rata kreativitas belajar siswameningkat menjadi 44% dan pada siklus II rata-rata kreativitas belajar siswameningkat menjadi 77%. Simpulan penelitian ini adalah penerapan modelpembelajaran cooperative tipe Teams Games Tournament (TGT) dilengkapimedia Monopoli dapat meningkatkan kreativitas belajar siswa Kelas X-1 SMAIslam 1 Surakarta.Kata kunci: Teams Games Tournament (TGT), media Monopoli, kreativitasbelajar siswaABSTRACTThe purpose of this research is to improve the creativity of students of classX-1 Islam 1 Surakarta High School. Through the implementation of cooperativelearning model type Teams Games Tournament (TGT) include Monopoly media.This research used the Classroom Action Research (CAR). The study wasconducted in two cycles, with each cycle consisting of planning, action,observation and reflection. The subjects were students of class X-1 Islam 1Surakarta High School consisting of 22 students. Source of data derived fromstudents, teachers, data and documents. Data collection techniques areobservation, interview, test, and documentation. Data analysis using quantitativeanalysis techniques, qualitative analysis techniques and comparative description.The results showed that through the implementation of cooperativelearning model type Teams Games Tournament (TGT) include Monopoly mediacan improve students' learning creativity in Class X-1 of Islam 1 Surakarta HighSchool Academic Year 2014/2015. The increase occurred in the first cycle and thesecond cycle. Before implementation of cooperative learning model type TeamsGames Tournament (TGT) include Monopoly media average student's learningcreativity reaches only a percentage of 27%. In the first cycle the average student'slearning creativity increased to 44% and in the second cycle the average student'slearning creativity increased to 77%. The conclusions of this research is theimplementation of cooperative learning model type Teams Games Tournament(TGT) combined with Monopoly as media can improve students' learningcreativity Class X-1 of Islam 1 Surakarta High SchoolKeywords: Teams Games Tournament (TGT), monopoly media, the creativity ofstudent learning