×
ABSTRAK
Tujuan Penelitian ini adalah untuk meningkatkan kreativitas belajar
siswa kelas X-1 SMA Islam 1 Surakarta. Melalui penerapan model pembelajaran
cooperative tipe Teams Games Tournament (TGT) dilengkapi media Monopoli.
Penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Penelitian
dilakukan dalam dua siklus, dengan tiap siklus terdiri atas perencanaan,
pelaksanaan tindakan, observasi dan refleksi. Subjek penelitian adalah siswa kelas
X-1 SMA Islam 1 Surakarta yang tediri dari 22 siswa. Sumber data berasal dari
siswa, guru, tes dan dokumen. Teknik pengumpulan data adalah dengan observasi,
wawancara, tes, dan dokumentasi. Analisis data menggunakan teknik analisis
secara kuantitatif, teknik analisis secara kualitatif dan deskripsi komparatif.
Hasil penelitian menunjukan bahwa melalui penerapan model
pembelajaran cooperative tipe Teams Games Tournament (TGT) dilengkapi
media Monopoli dapat meningkatkan kreativitas belajar siswa Kelas X-1 SMA
Islam 1 Surakarta Tahun Ajaran 2014/2015. Peningkatan terjadi pada siklus I dan
Siklus II. Sebelum diterapkan model pembelajaran cooperative tipe Teams Games
Tournament (TGT) dilengkapi media Monopoli rata-rata kreativitas belajar siswa
hanya mencapai presentase 27%. Pada siklus I rata-rata kreativitas belajar siswa
meningkat menjadi 44% dan pada siklus II rata-rata kreativitas belajar siswa
meningkat menjadi 77%. Simpulan penelitian ini adalah penerapan model
pembelajaran cooperative tipe Teams Games Tournament (TGT) dilengkapi
media Monopoli dapat meningkatkan kreativitas belajar siswa Kelas X-1 SMA
Islam 1 Surakarta.
Kata kunci: Teams Games Tournament (TGT), media Monopoli, kreativitas
belajar siswa
ABSTRACT
The purpose of this research is to improve the creativity of students of class
X-1 Islam 1 Surakarta High School. Through the implementation of cooperative
learning model type Teams Games Tournament (TGT) include Monopoly media.
This research used the Classroom Action Research (CAR). The study was
conducted in two cycles, with each cycle consisting of planning, action,
observation and reflection. The subjects were students of class X-1 Islam 1
Surakarta High School consisting of 22 students. Source of data derived from
students, teachers, data and documents. Data collection techniques are
observation, interview, test, and documentation. Data analysis using quantitative
analysis techniques, qualitative analysis techniques and comparative description.
The results showed that through the implementation of cooperative
learning model type Teams Games Tournament (TGT) include Monopoly media
can improve students' learning creativity in Class X-1 of Islam 1 Surakarta High
School Academic Year 2014/2015. The increase occurred in the first cycle and the
second cycle. Before implementation of cooperative learning model type Teams
Games Tournament (TGT) include Monopoly media average student's learning
creativity reaches only a percentage of 27%. In the first cycle the average student's
learning creativity increased to 44% and in the second cycle the average student's
learning creativity increased to 77%. The conclusions of this research is the
implementation of cooperative learning model type Teams Games Tournament
(TGT) combined with Monopoly as media can improve students' learning
creativity Class X-1 of Islam 1 Surakarta High School
Keywords: Teams Games Tournament (TGT), monopoly media, the creativity of
student learning