ABSTRAKLatar Belakang: Meningkatnya popularitas video game telah menarik kalanganpeneliti untuk melakukan penelitian mengenai efek dari video game. Penelitianmengenai efek positif dari bermain video game menunjukan adanya peningkatanfungsi kognitif yaitu memori kerja. Kapasitas memori kerja merupakan konsepdasar dalam psikologi kognitif modern yang memegang peranan penting dalammelakukan aktivitas sehari-hari, akademik, dan profesional. Tujuan dari penelitianini adalah untuk mengetahui apakah terdapat hubungan antara intensitas bermainvideo game dengan kapasitas memori kerja pada Mahasiswa Fakultas KedokteranUniversitas Sebelas Maret.Metode Penelitian: Penelitian ini merupakan penelitian observasional analitikdengan pendekatan cross-sectional, dilaksanakan di Fakultas KedokteranUniversitas Sebelas Maret Surakarta. Sampel terdiri dari 109 mahasiswa yangdiambil dengan teknik total sampling dengan restriksi kriteria inklusi daneksklusi. Semua responden diminta mengisi kuesioner Lie Scale MinnesotaMultiphasic Personality Inventory (L-MMPI) untuk menilai tingkat kejujurannya,Scale for the Assessment of Pathological Computer-Gaming (CSV-S) untukmengukur intensitas bermain video game, dan Reading span test untuk mengukurkapasitas memori kerja. Metode analisis yang digunakan adalah uji chi square danregresi logistik.Hasil Penelitian: Terdapat 20 mahasiswa (18,3%) yang bermain video gamedengan intensitas kuat dan memiliki kapasitas memori kerja tinggi. Dari analisisdata dengan chi square didapatkan p=0,000 dengan Odds Ratio 16,364. Dari hasilanalisis data dengan uji regresi logistik variabel intensitas bermain video gamemerupakan faktor risiko dan variabel yang paling signifikan terhadap tingkatkapasitas memori kerja.Simpulan: Intensitas bermain video game memiliki hubungan positif terhadapkapasitas memori kerja pada Mahasiswa Program Studi Kedokteran UniversitasSebelas Maret.Kata Kunci: Durasi, frekuensi, intensitas, video game, kapasitas memori kerja.ABSTRACTBackground: The increase of video game popularity has captured researchers’attention to conduct studies on effects of video games. Studies on video gameplaying indicate positive effects in improvement of cognitive function, namelyworking memory. Working memory capacity is a basic concept in moderncognitive psychology which plays significant role in daily activity performance,both academically and professionally. This research aimed to determine theprobability of relationship between the Intensity of Playing Video Game andWorking Memory Capacity in Students of Faculty of Medicine at Sebelas MaretUniversity.Methods: This research was an analytical observational study with crosssectionalapproach, conducted in Faculty of Medicine of Sebelas MaretUniversity, Surakarta. The sample consisted of 109 students and was performedby utilizing total sampling technique with the restriction of inclusion andexclusion criteria. All respondents were asked to fill questionnaires of Lie ScaleMinnesota Multiphasic Personality Inventory (L-MMPI) in order to measure theirhonesty scale, Scale for the Assessment of Pathological Computer-Gaming (CSVS)to measure their intensity of playing video game, and Reading Span Test tomeasure their working memory capacity. This research applied analytical methodsof chi-square and logistic regression test.Results: This research pointed out that there were 20 students (18.3%) whointensely play video games and have a high rate of working memory capacity. Thedata analysis of chi-square test indicated that p=0.000 with Odds Ratio 16.364.The data analysis of logistic regression test established that the intensity ofplaying video games is the most significant risk factor and variable towardworking memory capacity.Conclusion: The intensity of playing video games relates positively to workingmemory capacity in Students of Faculty of Medicine at Sebelas Maret University.Keywords: Duration, frequency, intensity, video game, working memorycapacity.