Penulis Utama : SF. Lukfianka Sanjaya Purnama
NIM / NIP : C0302057
× ABSTRACT This research took a Playstation videogame entitled Metal Gear Solid with the focus on the myth of American paradox. It was aimed to know how the characters in the Playstation video game Metal Gear Solid reflect the myth of American Paradox and why they perform the paradox. The research belonged to descriptive qualitative research. The main data source of this research was Playstation CD of Metal Gear Solid directed by Hideo Kojima, produced by Konami Computer Entertainment Japan in 1998. The main data of this research were the dialogues, characters’ facial expressions, characters’ behavior, and the camera angles which had relationship with the research questions. The supporting data of this research were taken from articles and references about American myths, references about game, articles about this game, and game script of this game which were related to the research questions. The research used sociopolitical, historical approaches, popular culture and semiotic film theories to answer how the characters in Metal Gear Solid reflect the myth of American paradox. The same approaches and semiotic film theory plus Kammen’s theory of paradox in America were used to answer why the characters in Metal Gear Solid perform the paradox. Carrying out the analysis, it was found out that the characters in Metal Gear Solid reflect the myth of American paradox through several elements of character namely physical traits, how he/she dresses, psychological/personality traits, motivation, behavior /actions, relationships with other characters in the story, weaknesses/faults, strengths/virtues, moral constitution, history and background, changes, and similarities and differences of the characters. Besides having personal reasons and motives as the background for the characters to perform the paradox, their pasts, highly influenced by social and political condition, and social status, also count to their performing of paradox. Things reasoning their paradox are the tension or conflict and uncertainty or inconsistency bring people in a state of fear and confusion which eventually make them to be paradox in order to survive; cultural transfer and immigration lead people to be paradoxical since they have to face a lot of diversities that some contradict each other; high mobility and rapid changes, as significant characteristics of America, put them in unsure conditions and thus they have to combine many options that often contradict each other in order to survive; the inconsistencies of the American government; the fact that ideals do not always conform to realities.
Penulis Utama : SF. Lukfianka Sanjaya Purnama
Penulis Tambahan : -
NIM / NIP : C0302057
Tahun : 2007
Judul : The myth of american paradox as reflected through the characters of metal gear solid (a playstation videogame)
Edisi :
Imprint : Surakarta - FSSR - 2007
Program Studi : S-1 Sastra Inggris
Kolasi :
Sumber : UNS-FSSR Jur. Sastra Inggris-C.0302057-2007
Kata Kunci :
Jenis Dokumen : Skripsi
Link DOI / Jurnal : -
Status : Public
Pembimbing : 1. Yusuf Kurniawan, S.S, M.A.
Penguji :
Catatan Umum : 3302/2007
Fakultas : Fak. Sastra dan Seni Rupa
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