HIPERKES
ABSTRAK
Penerapan budaya K3 merupakan suatu cara yang dapat ditempuh untuk
mencapai suatu pekerjaan yang produktif, aman dan sehat. Banyak cara dapat
dilakukan untuk peningkatan hal ini salah satu caranya yaitu dengan melakukan
suatu kampanye K3 atau safety campaign. Yaitu dengan jalan mengikutsertakan
pekerja...
Fx. Nana Sutono
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
ILMU KOMPUTER
ABSTRACT
Computers can be used as media for interactive learning. To facilitate the
delivery of learning materials for children, the materials are attractively package
in the form of multimedia which is education and entertaining for children. This
project is to make the application learning based on multimedia...
Feri Mindarto
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
ILMU KOMPUTER
ABSTRACT
Application Development On-line Learning (e-Learning) for Secondary High
School is an innovation for RSBI high school. There are two very crucial
backgrounds for making this web e-learning, namely: First, the weakness of the
learning patterns (face-to-face learning in the classroom) that is used by...
Arga Arjana
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
ILMU KOMPUTER
ABSTRAK
Pengendara motor kadang merasa kurang nyaman dengan tampilan analog
tachometer, karena pembacaannya yang kurang akurat yang disebabkan oleh
keterbatasan penglihatan mata manusia.
Tujuan dari tugas akhir ini adalah untuk merancang Tachometer Digital
Sepeda Motor berbasis Mikrokontroler AT89S51....
Adi Darmana
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
APLIKASI MULTIMEDIA
ABSTRACT
Society does not yet have an application that can enable them to access health information about cervical cancer and other diseases. This makes the public get lack of information about cervical cancer, so the lack of public awareness makes people cannot do something to avoid or to prevent these diseases. The aim of this final project...
Ikhsan Prasetyo
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
KOMUNIKASI VISUAL
ABSTRACT
Autism patients generally have more capabilities in visual things. They are easier to memorize and learn something by using picture or written form of things. The aim of this final assignment is to create an interactive multimedia CD of visual communication for autism child patients.
The method of collecting data in this final...
Rizal Hendrawan
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
WEBSITE
ABSTRACT
Information technology has developed quite rapidly, especially with the internet. In conveying information, hotel information at Wiryomartono uses the book as a means of notice boards. The writer makes another alternative to use the website through the internet as a medium.Website provides a single display interface to access user...
Riza Ayu Wijaya
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
MAIL SERVER
ABSTRACT.
Mail server is an application to handle the delivery message email. This machine continues to receive message from the email client that used by user, or may be from other email servers. In accordance with the name, mail server is central control email system. A mail server usually consists of a diversion area, set the user...
Widia
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2009
SISTEM MONITORING
ABSTRACT
.
The level of criminality was quite high, pushed the existence of the
production of the monitoring system which gave the more effective safety.The
main aim of this final report is to investigate the way of designing and developing
program to monitor a room by using IP camera.
The data were collected though experiment, observation,...
Rifki Yusuf Setiawan
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010
INTERNET
ABSTRACT
Internet based learning media is a long distance learning application using
internet as the media. With this application one can resolve the main problem in
ordinary learning method, such as difficulty when asking to the teacher, and
telling critics to the teacher. With this application, ordinary learning method can
be changed into...
Anggo Ari Wibowo
Laporan Tugas Akhir (D III)
Surakarta-FMIPA-2010