Akmal Maulana Udayana. 2022. Translating Ferrari’s Android Auto and Apple Carplay User Manuals at PT STAR Software Indonesia. English Diploma Program, Vocational School, Universitas Sebelas Maret.
This internship program was held from January 25th to April 28th, 2022 at PT. STAR Software Indonesia’s representative...
Arya Arista Widyadhana, 2022. Translating Kris Description, Creating Bilingual Content, and Making English Subtitle to Support Digitization at Museum Keris Nusantara, English Diploma Program, Vocational School, Universitas Sebelas Maret.
This report was written based on the internship program conducted at Museum Keris Nusantara. The...
The objective of this study is to investigate the difficulties that students face and the strategies they use in the process of writing a thesis at the end of their study. The researcher uses narrative inquiry as a method in this research, which is based on the experiences felt by three students of the English Education Department as...
ABSTRAK
Penelitian ini dilakukan bertujuan untuk mengkaji peran tanggung jawab Notaris dalam pembuatan akta perubahan anggaran dasar Yayasan yang dibuat sebelum berlakunya Undang-Undang Yayasan dan akibat hukum bagi Notaris atas pembuatan akta perubahan anggaran dasar Yayasan dengan nama yang hampir...
Try Kurniawati Assalam. 2022. ANALYSIS OF TRANSLATION OF ELLIPTICAL CONSTRUCTIONS IN THE FIRST FIVE CHAPTERS OF THE NOVEL “PERCY JACKSON: THE LAST OLYMPIAN”. Undergraduate Thesis. English Department. Faculty of Cultural Sciences. Universitas Sebelas Maret, Surakarta.
Ellipsis is one of the phenomena worth...
ABSTRACT
Windi Anisa Putri, 2021. Producing Bilingual Kris Caption...
Cindy Puspitasari. 2022. Translating Chapters 1, 2, And 6 Of Civil Engineering Book Entitled Technical Standards And Guidelines For Planning And Design Of Sabo Structures From English Into Indonesian. English Diploma Program, Vocational School, Universitas Sebelas Maret.
The internship...
Kemampuan berpikir komputasi merupakan kemampuan abad ke-21 yang harus mulai dikembangkan di setiap jenjang pendidikan. Dalam mengembangkan kemampuan berpikir komputasi, salah satu metode pembelajaran yang dapat diterapkan adalah game-based learning. Game-based learning memiliki dua pendekatan yaitu game-play dan...